Yeah
good.
So welcome to everybody who has made it to the university
even with the news now.
We were talking about planning.
Planning is essentially logic-based world descriptions with a special trick for change.
So instead of representing time and change by having kind of an explicit representation
of change or time
we actually represent change by equipping all of our actions
the agents'
actions with a way of
in a way
down-dating the state.
Not only do we have an action say
what are the new facts
the things that I've achieved
by this action
but also which of them have I destroyed by this action.
Okay
so what we're seeing
we call that a strips task that is essentially a search problem
right?
We have a couple of states, only that it's logic-based.
We're using a logic to describe the world state.
In this particular case
we're using propositional logic or
in practical applications
PLNQ.
The actions are represented as triplets and set of things
a set of facts.
Those are the things that make up the state that are added.
A couple of facts that are deleted if they're there.
And a couple of preconditions, which is very useful.
Remember
we have always the problem that certain actions are only applicable to certain states.
Since states are sets of facts
we can just say
oh
these facts must be present.
And there are a couple of side conditions that are kind of obvious.
You don't want to add a fact that you delete at the same time, right?
Doesn't make any sense.
And then the transition model of that search problem is very simple.
Applying an action in a state S gives you a new state that is the old state
all the
facts you had before
plus the ones you add
minus the ones that you delete.
And it's only applicable if the preconditions are a subset of the state.
Otherwise undefined.
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Dauer
01:27:04 Min
Aufnahmedatum
2026-01-29
Hochgeladen am
2026-01-29 14:45:08
Sprache
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